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通用信息

地点:Redwood City, California, United States of America 
角色 ID
209445
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Who we are

The future of entertainment is interactive, and our Ventures Group plays an important role in this future by building content, culture, and community that take us Beyond Gaming. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandom, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

What We're Building

Project Air is a new kind of mobile platform — part creative stage, part storytelling tool, part social experience — powered by AI and real-time interaction. Imagine the creative freedom and discovery of TikTok, the emotional texture of Pixar, and the emergent storytelling of the Sims, fused into something entirely new.
We're building a space where people don't just watch or post — they create, perform, and co-invent new characters, stories, and worlds. It's expressive, emotional, and deeply interactive.

The Role

As our Founding Design Director, you'll lead the creative direction of the entire product — from UI to motion to brand identity. You'll be the first design hire, responsible for shaping the soul of Project Air and building a design team from the ground up. You'll work closely with product, engineering, and marketing leaders to define the vision, prototype novel experiences, and launch a groundbreaking mobile app. This is a rare opportunity to invent a new design language for a new medium — with the backing of EA, but the autonomy of a startup.

Responsibilities:

  • Set the creative and brand direction for Project Air, from visual identity to voice and tone.
  • Lead end-to-end product and interaction design, crafting UI that balances utility, delight, and motion.
  • Build the motion and storytelling system that makes the experience feel alive — using tools like Rive, After Effects, or SwiftUI.
  • Partner with Product, Engineering, and Research to prototype real-time, AI-powered experiences.
  • Shape how the brand shows up across marketing, social, and the App Store — in partnership with Comms and Marketing.
  • Build and mentor a multidisciplinary design team, fostering a culture of craft, creativity, and speed.
  • Define and evolve design rituals (critiques, reviews, hiring) that scale with the team.
  • Represent Project Air as a creative ambassador, helping to attract world-class collaborators and future talent.

 

Qualifications:

  • 10+ years experience in digital product design, with real impact on mobile UX and shipped products.
  • Experience leading early-stage design teams or serving as a founding/solo designer.
  • Fluency in motion and UI design, using tools like Figma, Rive, After Effects, Lottie, or SwiftUI.
  • A sharp eye for storytelling, pacing, and emotional design.
  • Strong instincts in brand and identity systems — across both product and marketing.
  • Curiosity for new creative technologies — AI, real-time systems, mobile-native formats.
  • Strategic clarity, with the ability to influence product direction and executive thinking.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。