跳到内容

通用信息

地点:Vancouver - Great Northern Way, British Columbia, Canada 
  • 地点: Edmonton
  • 州:
  • 国家/地区: Canada


角色 ID
210524
工作人员类型
Regular Employee
工作室/部门
EA Studios - BioWare
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Since 1995, BioWare has been dedicated to creating games defined by rich storytelling, unforgettable characters, and expansive worlds. Over the years, the studio has earned recognition for developing some of the industry’s most critically acclaimed titles. Today, BioWare is building on that legacy with the development of the next Mass Effect game, continuing one of the highest-rated and most celebrated series in video game history.

Principal Level Designer

We are looking for a world-class Principal Level Designer. You will use your creative, technical, and single-player expertise to provide direct examples of the highest-quality design for the team to follow, both technically and creatively, and to inspire aspirational goals.

Reporting to the Game Director, you will work with an experienced level design team, guiding the group as they prototype, implement, polish and debug their spaces. We are considering on-site and hybrid working options for candidates.

Responsibilities:

  • Develop gold standard missions and levels that exemplify Mass Effect's creative vision and core pillars.

  • Collaborate with the team on the narrative, gameplay and novel experiences that define Mass Effect.

  • You will work with your creative partners to outline the gameplay experience (landmarks, encounters, flow rhythm, tension, pacing, variety, and exploration).

  • Experiment with design features to identify opportunities and define best practices.

  • Meet with the team to mentor, motivate, and strengthen best practices and examples in level design.

  • Work with production to identify asset dependencies, scope, and delivery of schedules.

  • Review content and provide feedback.

  • You will use external player feedback to iterate and find solutions to friction points.

Qualifications:

  • 6+ years of level design work, with level design experience on at least two AAA titles.

  • Experiential and narrative flow through a level, creating evocative spaces and iconic moments.

  • Experience with block mesh and scripting languages. Unreal expertise is critical.

  • Mentor and inspire level designers at all levels of experience.

  • Experience working with Creative and Technical leads to identify pipeline and design improvements.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。