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通用信息

地点:Guildford, Surrey, United Kingdom 
角色 ID
214798
工作人员类型
Regular Employee
工作室/部门
EA Studios - Criterion Games
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


Criterion


At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.


We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Role overview

 
We are seeking a Senior Narrative Designer to join the Battlefield team to help drive the narrative experience of Battlefield forward. Are you someone who can help turn narrative intent into clearly owned, well-communicated, production-ready work that ships cleanly? Working closely with cross-discipline teams, you will help deliver the implementation of the game’s story elements, ensuring an engaging and coherent player experience in alignment with Battlefield’s tone, lore, and gameplay pillars. You will bring structure, follow-through, stakeholder alignment, and calm, disciplined delivery to complex game content.

 
Responsibilities

  • Narrative Guardianship: Help define and uphold the narrative vision, tone, and storytelling goals for Battlefield’s game world. Work with a team of narrative designers and writers, maintaining project consistency and high-quality standards. 
  • Narrative System Design: Maintaina strong understanding of narrative design work from brief through implementation, review, polish, and delivery. Design, prototype, and iterate narrative systems (dialogue, branching logic, environmental storytelling, signage, interactive moments). Oversee the integration of narrative with gameplay, UI, and player progression systems. 
  • Be the Team Player: Providecross-disciplinary stakeholder managementfacilitatingfocused creative discussions that include the right voices and lead to clear, practical next steps. 
  • Align early with design, art, audio, production, localisation, QA, engineering, and partner teams to ensure that the narrative spaces and intent are identified and communicated. 
  • Be the driver of solutions: Use a clear understanding of the production process,budgetsand impact to align narrative solutions with other departments. 
  • Identify risks, blockers, dependencies, and unclear ownership before they create the need for reworking. 
  • Be a Key Communicator:Communicate calmly,inclusivelyand constructively during production to ensure a smooth process across teams. 
  • Keep workand progressvisible through clear documentation, JIRA updates, Slack updates, and regular follow-ups with the team. 
  • Ensure the final player experience is coherent, readable, and aligned with creative intent. 

Qualifications

  • 3+ years in Narrative Design with at least 1-2 shipped AAA titles in a narrative design role (FPS/action preferred).
  • Familiarity with game engines (Unreal, Unity, Frostbite) and scripting/tools (Jira, Perforce).
  • Strong storytelling abilities and knowledge of narrative structure, character development, and interactive storytelling.
  • Excellent written and verbal communication skills, and ability to give constructive feedback.
  • Ability to work independently and collaboratively in a fast-paced, feedback-rich environment.
  • Familiarity with the Battlefield franchise and a passion for military action stories.
  • Understanding of branching, gameplay scripting, and VO requirements.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。