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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
214130
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.

Meet the A-Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America. We are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self-motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning. Our technology has been used to create next-generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others.  

This team works 3 days/week onsite in our Burnaby studio. 


Role Description:

The Senior Technical Artist will work with the A-Team Technical Art Directors, game team Technical Art Directors and central content teams to create tools, workflows and systems to achieve the highest quality character deformation. This includes investment in R&D for the future of rigging at EA.


Key Responsibilities:

  • Develop global rigging deformation workflows and systems with the goal of convergence and efficiency

  • Participate in and enhance the EA character community

  • Coordinate with content creators to achieve highest possible content to our game team partners

  • Partner with Technical Art Directors on rigging content game integration

  • Collaborate on solutions with other disciplines (Animation, Engineering and Art)

  • Evolve rigging domain along with changing industry technology and trends

  • Participate in development of training programs for A-Team

  • Collaborate on and follow A-Team best practices (code conventions, versioning, node naming, directory structure)

  • Participate in code and art reviews

  • Communicate risks and concerns with A-Team leadership

  • Work with A-Team on rigging deformation solutions

  • Aim to improve cross studio communication and team culture

  • Write documentation, where applicable


Required Technical Skills and Qualifications:

  • At least 10+ years of rigging experience in games and film

  • Expertise in creating common animation rigs, tools and workflows for rigging and animation

  • Expert knowledge in Maya

  • Expert knowledge in Python

  • Working knowledge in Motion Builder

  • Understanding of physical motion, weight, balance and form

  • Knowledge of human and creature anatomy

  • Experience with motion capture and motion retargeting

  • Experience with editor-based game development environments (Unreal, Unity)



Electronic Arts
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Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。