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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
214115
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. We aim to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it, a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is but strive to build a world as it could be.


As a Core Engineer, you will focus on developing foundational tech for game experiences, with an emphasis on engine and game client systems. Your work will span feature architecture, implementation, and performance optimization. Success in this role requires strong technical and problem-solving skills, as well as the ability to collaborate and communicate effectively with cross-functional teams.


You will report to a Development Director as part of the project team.


Responsibilities

  • Implement core features and systems in C++, extending existing systems and creating new ones

  • Collaborate with designers, producers, content creators, and other engineers to develop game features and solve in-game challenges

  • Write technical design documents outlining software requirements

  • Develop performant, memory efficient code for game client systems

  • Debug, document, and resolve issues

  • Apply software engineering best practices across the development lifecycle, including agile methodologies, coding standards, code reviews, source control, build processes, testing, and operations

  • Partner with technical directors, engineering leads, and other engineers to improve game performance and scalability


Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.


  • Bachelor’s or Master’s degree in Computer Science, Computer Engineering, or a related field

  • 5+ years of hands-on experience in a software engineering role

  • Proficiency in modern C++

  • Experience with Windows platforms and development tools (e.g., Visual Studio or other IDEs)

  • Experience with performance tools and profilers (e.g., Unreal Insights, VTune, Razor GPU/CPU Profiler, or similar)

  • Experience debugging and optimizing complex applications

  • Experience using Perforce or Git-based workflows for code management

  • Strong collaboration and communication skills, with the ability to tailor messaging to different audiences and cross-functional teams

Pluses:

  • Experience with commercial game engines

  • Experience developing client-side game systems across varied hardware or platform environments 

  • Experience working on large, data-driven games or applications

  • Experience using automation tools to improve code quality and workflows

  • Familiarity with graphics libraries (e.g., DirectX, Vulkan, Metal)

  • Familiarity with The Sims on PC, Mac, mobile, or consoles



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。