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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
207484
工作人员类型
Regular Employee
工作室/部门
CTO - Frostbite
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

We are Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine, powering games such as EA SPORTS FC, Madden, Battlefield, Need for Speed and Skate. Join us in driving the next evolution in games.

What does an Audio Technical Artist do?

As a Technical Artist on the Audio and Movie team, you will report to Frostbite's Technical Art Manager. You will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.

Key Responsibilities

  • Provide insights using your experience and perspective as an audio content creator to inform the design of new tools and workflows.
  • Build compelling audio tech demos to demonstrate the power of the engine and inspire the community to achieve their creative vision.
  • Build content for our Testers to ensure stable and high-quality features
  • Write documentation and create training materials to help educate the Frostbite community.
  • Work with audio directors and artists on game teams to advise on solutions and best practices to achieve their project's vision for sound design.
  • Support and guide the migration of game content to utilize new features and technologies developed by the Frostbite engineering team.
  • Keep up-to-date with industry standards and products related to audio and movie production in game development to help inform workflow and feature development.

Required Experience

  • Working knowledge of industry-standard audio tools (e.g. Pro-Tools, Ableton Live)
  • Industry experience in game sound design (e.g. mixing, implementation, asset creation, sound design)
  • 2+ years experience with sound implementation in games, either using Unreal, Unity, FMOD, Wwise, or equivalent toolset
  • Shipped 2+ games

Bonus Experience

  • Experience with recording sessions, music, voice, FX
  • Knowledge of scripting languages such as LUA or Python
  • Shipped a AAA title
  • Experience with movie middleware applications or encoding tools (e.g. Premiere)
  • Experience with Atlassian Confluence & Jira software or similar tools


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。