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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
207484
工作人员类型
Regular Employee
工作室/部门
CTO - Frostbite
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

We are Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine, powering games such as EA SPORTS FC, Madden, Battlefield, Need for Speed and Skate. Join us in driving the next evolution in games.

What does an Audio Technical Artist do?

As a Technical Artist on the Audio and Movie team, you will report to Frostbite's Technical Art Manager. You will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.

Key Responsibilities

  • Provide insights using your experience and perspective as an audio content creator to inform the design of new tools and workflows.

  • Build compelling audio tech demos to demonstrate the power of the engine and inspire the community to achieve their creative vision.

  • Build content for our Testers to ensure stable and high-quality features 

  • Write documentation and create training materials to help educate the Frostbite community.

  • Work with audio directors and artists on game teams to advise on solutions and best practices to achieve their project's vision for sound design.

  • Support and guide the migration of game content to utilize new features and technologies developed by the Frostbite engineering team.

  • Keep up-to-date with industry standards and products related to audio and movie production in game development to help inform workflow and feature development.

Required Experience

  • Working knowledge of industry-standard audio tools (e.g. Pro-Tools, Ableton Live)

  • Industry experience in game sound design (e.g. mixing, implementation, asset creation, sound design)

  • 2+ years experience with sound implementation in games, either using Unreal, Unity, FMOD, Wwise, or equivalent toolset

  • Shipped 2+ games

Bonus Experience

  • Experience with recording sessions, music, voice, FX

  • Knowledge of scripting languages such as LUA or Python

  • Shipped a AAA title

  • Experience with movie middleware applications or encoding tools (e.g. Premiere)

  • Experience with Atlassian Confluence & Jira software or similar tools