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通用信息

地点:Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
角色 ID
208032
工作人员类型
Temporary - with Benefits (EU & Malaysia)
工作室/部门
EA Studios - EA Create
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

*This role is a 1-year fixed term temporary position 

 

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life.

Our teams consist of artists, engineers, technicians, designers and development directors.

Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences.

We're a diverse team that is unified through collaboration, culture and craft. 

 

The Technical Art team combines creativity and imagination with technical expertise.

We are the bridge between artists, engineers and designers responsible for data design and art production workflows.

 

Responsibilities:

 

* You will develop tools to refine processes, including batching and automation.

* You will look for and fix inefficiencies & problems in existing processes.

* You will work closely with artists from various teams to support the usage of our internal pipeline, workflow, and tools.

* You will develop and share methods to help artists achieve the highest quality and maximum efficiency.

* You will create documentation for artists outlining art production needs, including in-game integration, third-party/in-house tools, and art asset critiques.

* You will check assets for technical integrity before integrating into the game.

* You will troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.

 

Qualifications:

 

* Proficient in spoken and written English.

* Experience working within the game development industry, with 2+ shipped products.

* Experience working with technical and creative partners from around the globe.
 * Able to translate requirements into actionable solutions for technical and non-technical audiences.
 * Bachelor's degree in Computer Science, Information Technology, Software Engineering, or equivalent training & professional experience.

* 2+ years of experience in at least one programming language for tool development (Python, C#, C++, Java, JavaScript, etc.).
 * 1+ years of experience using an industry-standard game engine (e.g. Unreal 4, Unity 3D). 
 * 1+ years of experience using DCC software (e.g. Maya, 3Ds Max, Zbrush, Substance Designer, Substance Painter).

* Familiar with debugging and optimizing existing tools and/or software.

* Experience with Content Creation is a bonus (Modeling, Texturing, Animation, and Rigging), as are traditional drawing, painting, or sculpting skills.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。