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通用信息

地点:Vancouver - Great Northern Way, British Columbia, Canada 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
208701
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The Ventures Innovation team at Electronic Arts is dedicated to exploring new opportunities beyond the bounds of traditional gaming; specifically new opportunities across the rapidly evolving industry as well as disruptive forms of sports entertainment.  As part of the Experiences organization, we are a forward-thinking team of innovators, strategists, creatives, engineers, and statisticians. Together, we incubate disruptive products, features, and capabilities that sit outside the core gaming experiences of EA, breaking new ground in interactive experiences and sports entertainment.


You will work with an experienced team located across the globe whose focus is centered on bringing new experiences to our players for our wider portfolio. Your work will interlink across many different development teams within EA, bringing next level creation tools and player services to life. Reporting to the Sr Director of Innovation, you will drive the development of internal innovative services in-engine which support games pushing boundaries in the User Generated Content space. You will lead an engineering team focused on building these initiatives and content services. 

Responsibilities:

  • Provide services to enhance/enable in-game and out-of-game experiences for our content creators across our portfolio. 

  • Drive architecture and design processes of services with stakeholders across EA.

  • Guide and evaluate the work of your team for success and growth.

  • Help instill a healthy culture focused on delivering high-quality experiences to our players which empower them to engage more with our games.

  • Shape people's careers as you mentor your team to help them build great products and reach their full potential.

Qualifications:

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field.

  • 10+ years of experience in the software engineering space with cross related experience with product management and high-level architecture.

  • 4+ years leading impactful engineering teams across different regions.

  • Experience in game engine development.

  • You take high-level direction and manage team execution within an iterative software development model.

  • You have experience with various programming languages and frameworks (Rust, C++, C# to name a few).

  • You develop high-quality, testable software.

  • You are passionate about building experiences for players and games which enhance their connection to the games they love.

  • You're willing to iterate quickly and develop multiple short-lived prototypes to achieve the best final product possible.

  • You have excellent written and verbal communication skills.

  • You're a motivated self-starter; able to operate with autonomy.

  • You have a desire to teach and learn from your peers.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。