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General Information

Locations: Montreal, Quebec, Canada 
  • Location: Montreal
  • Country: Canada


Role ID
206334
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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“Motive” is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we’re not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You’ll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

Motive are seeking a Senior Gameplay Software Developer to join our Iron Man project being developed using Unreal Engine 5. You will have the opportunity to work on a variety of gameplay features and systems in an innovative and collaborative environment.

 

What the Senior Gameplay Programmer will do at Motive:

  • Implement and enhance a variety of features  relating to combat, weapon systems and progression through collaboration with other software developers, game designers and animators.
  • Participate in defining the architecture of foundational gameplay technology and associated performance targets
  • Collaborate with designers and content creators to brainstorm solutions that further the game’s artistic and design vision
  • Mentor other developers on the gameplay team and participate in design and code reviews
  • Work closely with QA and technical leadership to ensure the stability and accuracy of game systems by identifying, communicating, and resolving defects

 

 

Who You Are:

  • B.S. (or higher) degree in Computer Science or equivalent
  • 10+ years of professional C/C++ experience
  • Experience developing gameplay systems on AAA games with at least one shipped title
  • Strong teamwork skills but also the ability to take ownership and work independently
  • Experience of working with animation and physics systems to deliver gameplay features
  • Experience using Unreal Engine 4/5 is strongly preferred
  • Passion for both developing and playing games


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.