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Información general

Ubicaciones: Montreal, Quebec, Canada 
  • Lugar: Montreal
  • Estado:
  • País: Canada


ID del rol
206334
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - Motive Montreal
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Somos un equipo global de personas centradas en la creación, la narrativa, la tecnología, el desarrollo de experiencias, la innovación y mucho más. Creemos que los juegos y las experiencias increíbles empiezan con equipos tan diversos como el público y las comunidades a las que servimos. En Electronic Arts, el único límite es tu imaginación.

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“Motive” is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we’re not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You’ll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

Motive are seeking a Senior Gameplay Software Developer to join our Iron Man project being developed using Unreal Engine 5. You will have the opportunity to work on a variety of gameplay features and systems in an innovative and collaborative environment.

 

What the Senior Gameplay Programmer will do at Motive:

  • Implement and enhance a variety of features  relating to combat, weapon systems and progression through collaboration with other software developers, game designers and animators.
  • Participate in defining the architecture of foundational gameplay technology and associated performance targets
  • Collaborate with designers and content creators to brainstorm solutions that further the game’s artistic and design vision
  • Mentor other developers on the gameplay team and participate in design and code reviews
  • Work closely with QA and technical leadership to ensure the stability and accuracy of game systems by identifying, communicating, and resolving defects

 

 

Who You Are:

  • B.S. (or higher) degree in Computer Science or equivalent
  • 10+ years of professional C/C++ experience
  • Experience developing gameplay systems on AAA games with at least one shipped title
  • Strong teamwork skills but also the ability to take ownership and work independently
  • Experience of working with animation and physics systems to deliver gameplay features
  • Experience using Unreal Engine 4/5 is strongly preferred
  • Passion for both developing and playing games