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Sijainnit: Montreal, Quebec, Canada 
  • Sijainti: Montreal
  • Osavaltio:
  • Maa: Canada


Roolin tunnus
206334
Työntekijän tyyppi
Regular Employee
Studio/osasto
EA Studios - Motive Montreal
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

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“Motive” is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we’re not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You’ll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

Motive are seeking a Senior Gameplay Software Developer to join our Iron Man project being developed using Unreal Engine 5. You will have the opportunity to work on a variety of gameplay features and systems in an innovative and collaborative environment.

 

What the Senior Gameplay Programmer will do at Motive:

  • Implement and enhance a variety of features  relating to combat, weapon systems and progression through collaboration with other software developers, game designers and animators.
  • Participate in defining the architecture of foundational gameplay technology and associated performance targets
  • Collaborate with designers and content creators to brainstorm solutions that further the game’s artistic and design vision
  • Mentor other developers on the gameplay team and participate in design and code reviews
  • Work closely with QA and technical leadership to ensure the stability and accuracy of game systems by identifying, communicating, and resolving defects

 

 

Who You Are:

  • B.S. (or higher) degree in Computer Science or equivalent
  • 10+ years of professional C/C++ experience
  • Experience developing gameplay systems on AAA games with at least one shipped title
  • Strong teamwork skills but also the ability to take ownership and work independently
  • Experience of working with animation and physics systems to deliver gameplay features
  • Experience using Unreal Engine 4/5 is strongly preferred
  • Passion for both developing and playing games