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Información general

Ubicaciones: Montreal, Quebec, Canada 
  • Lugar: Montreal
  • Estado:
  • País: Canada

  • Lugar: Vancouver
  • Estado:
  • País: Canada


ID del rol
204799
Tipo de trabajador
Regular Employee
Estudio/Departamento
Other
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

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Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Battlefield Central Technology’s (BCT) sole focus is on the development of our technical and operational talent necessary to power Battlefield at its foundational level.  Our remarkable technical talent is building Battlefield’s online systems, engine, infrastructure, and tools and technology, working closely with EA's internal engine team, Frostbite, and our central platform team.

We aim to empower our world-class, global development studios and talent with a myriad of tools and technologies, to create connected experiences for Battlefield players around the world. 

Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. 

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.


Open to Hybrid in Vancouver and Montreal

Foundation Technology Architecture team is home to remarkable technical talent building Battlefield Systems Architecture. We aim to empower engineering and content creation with a myriad of systems, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force for our creative products, and that is why we provide everyone with the chance to express themselves and be their best as we work towards common cause. Join us!

We are looking for a Senior Software Engineer to join our Battlefield Architecture Team. As a Senior Software Engineer, you will help ensure the stability, performance, and technical health of the game.

Responsibilities

  • You will work with the game team to ensure the stability, performance, and technical health of the game. Provide guidance, troubleshoot issues, and foster best practices.
  • You will help identify risks and impediments within Battlefield. Help improve effectiveness and propose solutions.
  • You will collaborate with the central teams on fixing issues for Battlefield and the rest of EA.
  • You will create tools to maintain and track code quality, analyze data, monitor performance metrics, and enhance efficiency in game team development.
  • You will stay updated with industry trends, evaluate new technologies, and propose improvements to the architecture.

Requirements

  • You have 9+ years of experience as a Software Engineer, with a focus on software architecture, systems and performance.
  • You have proficiency in C++.
  • You have experience delivering projects using large-scale game engines or complex software systems.
  • You have knowledge of using software development best practices in large teams.

Nice to Have

  • Experience with asset pipelines.
  • Experience developing console games.
  • Experience with C#, Python or other scripting language.
  • Experience with code sanitizers and static analysis tools.


Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestro programa de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad con vacaciones pagadas y nuevas bajas por paternidad o maternidad, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.