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Informazioni generali

Località: Montreal, Quebec, Canada 
  • Sede: Montreal
  • Stato:
  • Paese: Canada

  • Sede: Vancouver
  • Stato:
  • Paese: Canada


ID del ruolo
204799
Tipo di dipendente
Regular Employee
Studio/Reparto
Other
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

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Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Battlefield Central Technology’s (BCT) sole focus is on the development of our technical and operational talent necessary to power Battlefield at its foundational level.  Our remarkable technical talent is building Battlefield’s online systems, engine, infrastructure, and tools and technology, working closely with EA's internal engine team, Frostbite, and our central platform team.

We aim to empower our world-class, global development studios and talent with a myriad of tools and technologies, to create connected experiences for Battlefield players around the world. 

Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. 

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.


Open to Hybrid in Vancouver and Montreal

Foundation Technology Architecture team is home to remarkable technical talent building Battlefield Systems Architecture. We aim to empower engineering and content creation with a myriad of systems, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world. Our people are the backbone and driving force for our creative products, and that is why we provide everyone with the chance to express themselves and be their best as we work towards common cause. Join us!

We are looking for a Senior Software Engineer to join our Battlefield Architecture Team. As a Senior Software Engineer, you will help ensure the stability, performance, and technical health of the game.

Responsibilities

  • You will work with the game team to ensure the stability, performance, and technical health of the game. Provide guidance, troubleshoot issues, and foster best practices.
  • You will help identify risks and impediments within Battlefield. Help improve effectiveness and propose solutions.
  • You will collaborate with the central teams on fixing issues for Battlefield and the rest of EA.
  • You will create tools to maintain and track code quality, analyze data, monitor performance metrics, and enhance efficiency in game team development.
  • You will stay updated with industry trends, evaluate new technologies, and propose improvements to the architecture.

Requirements

  • You have 9+ years of experience as a Software Engineer, with a focus on software architecture, systems and performance.
  • You have proficiency in C++.
  • You have experience delivering projects using large-scale game engines or complex software systems.
  • You have knowledge of using software development best practices in large teams.

Nice to Have

  • Experience with asset pipelines.
  • Experience developing console games.
  • Experience with C#, Python or other scripting language.
  • Experience with code sanitizers and static analysis tools.


Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico con il nostro programma di benefit, concentrandoci sul benessere fisico, emotivo, finanziario, professionale e comunitario per supportare una vita equilibrata con ferie pagate e congedo per genitori, oltre che a giochi gratuiti e molto altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.