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Informations générales

Sites : Vancouver, British Columbia, Canada 
ID du rôle
208108
Type de candidat
Regular Employee
Studio/service
EA Studios - SPORTS
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favourite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team to shape the future of interactive entertainment and create the next great EA SPORTS game.

Character Animation Research Team (known as the A-Team) is a small team based in Vancouver, British Columbia. We are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. Our technology has been used to create next-generation gameplay realism across EA titles such as FC, Madden, NHL, UFC, Battlefield, and many others. Most recently, we pioneered FC24’s HypermotionV technology. This puts billions of frames of animation data captured from real world matches at our disposal. We need your help to craft innovative workflows to empower our artists in bringing never before seen levels of authenticity and realism to video games.


We also have tons of fun doing it! Join us in helping shape the future of how games are made!


The Fullstack Engineer will help us build web & cloud based tools for digital content creation in the animation domain. In this role, you’ll collaborate with a multidisciplinary team of engineers, animators and UX designers to build powerful tools that empower artists and developers.


Your Responsibilities:


  • Designing, developing, and delivering novel features for our web-based tool suite, ensuring code written is testable, maintainable, and scalable.

  • Taking ownership of key components within our technology stack, maintaining quality, stability, and performance.

  • Collaborating with A-Team members and game development partners to define technical requirements and integrate innovative solutions into our tool suite.

  • Working closely with UX designers to implement intuitive and effective user experiences tailored to the needs of the animation community.

  • Researching and adopting emerging technologies, frameworks, and workflows to expand the capabilities and efficiency of our tools.

  • Deploying and managing services on cloud-based infrastructures, such as Kubernetes, to support scalable and reliable development.


Your Qualifications: 


  • Strong foundation in computer science principles, including data structures, algorithms, and scalable system design.

  • Ability to write clean, maintainable, and testable code using modern development practices.

  • Familiarity with software development workflows, including version control (Git), continuous integration, and debugging techniques.

  • Experience in front-end development (HTML, CSS, TypeScript) or back-end development (API design, databases, cloud infrastructure).

  • Experience with modern JavaScript frameworks (React, Angular, Vue, or Lit) and/or state management libraries (Redux, MobX/MST).

  • Knowledge of build tools (Webpack, Rollup, Vite) and testing frameworks (Jest, Selenium).

  • Expertise in 3D visualization (Three.js, glTF) and skeletal animation, including understanding 3D math.

  • Knowledge of data visualization tools like D3.js.

  • Backend experience with Node.js, Express, or other server frameworks.

  • Exposure to cloud platforms (AWS, Azure, Google Cloud) and container technologies like Docker and Kubernetes.

  • Experience working with real-time messaging protocols (WebSockets, GraphQL, gRPC, Kafka).

  • Proficiency in additional languages such as Python, C++, C#, Go, or Rust is a plus.


Bonus:


  • A strong drive to create high-quality features and services that empower others and improve productivity.

  • Thrive in a team environment, pushing boundaries and driving innovation together.

  • Committed to expanding knowledge and skills, constantly bringing fresh ideas and inspiration to your work.

  • Passion for making games look and play great.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $133,400 - $193,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche globale pour notre programme d’avantages sociaux en nous concentrant sur le bien-être physique, émotionnel, financier, professionnel et communautaire afin d’offrir un bon équilibre de vie avec des congés payés, un congé parental, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.