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일반 정보

지역: Stockholm, Stockholm County, Sweden 
역할 ID
214745
근로자 유형
Temporary - with Benefits (EU & Malaysia)
스튜디오/부서
EA Studios - DICE Stockholm
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

As we do not have a relocation/immigration budget, we’re unable to consider candidates based outside of Sweden.

 

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

 

LET’S PUSH THINGS FORWARD

 

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

 

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

 

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

 

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

 

Role Overview

The DICE Sound team is looking for a Senior Sound Designer to join our in-house Audio team. A Senior Sound Designer at DICE can work across many aspects of game audio. We value audio developers who can contribute broadly while bringing deep expertise in one or two areas. As a Senior Sound Designer, you may work across many aspects of game audio or focus on a specific area, depending on the needs of the project. 

For this position, we are looking for a Senior Sound Designer with a background in music and a strong understanding of how sound and music shape the player experience. In this role, you will contribute across a broad range of sound design challenges while also working with music implementation and helping bring the game's musical vision into the interactive experience.

While sound design remains at the core of the role, music will be an important part of your day-to-day work. We are particularly interested in candidates who have experience collaborating with composers, implementing music in games, or helping shape interactive musical experiences.

You will handle all facets of the role, including collaborating with external vendors, composers, creating and implementing music and audio content, refining and debugging systems, contributing to music implementation, and helping shape the final in-game mix.

 

Responsibilities

  • Follow the Audio Direction and understand how each piece fits into and supports a readable, consistent, and high-quality soundscape, creating assets and implementations that meet both creative and technical goals.
  • Design, create, implement, and refine high-quality audio content that supports gameplay, narrative, and player immersion.
  • Work collaboratively across the audio team and wider development team, contributing your expertise where it has the greatest impact while helping drive quality within your areas of specialization.
  • Collaborate with audio directors, team members, composers, and external partners to help bring the game's musical vision into the interactive experience.
  • Contribute to the implementation, integration, and evolution of music content and systems, helping shape how music and sound work together in-game.
  • Design and refine interactive music behaviours, transitions, and playback logic that respond to gameplay and player actions.
  • Balance quality, effort, and scope to deliver audio content within agreed timelines, while maintaining a structured approach to planning and development.
  • Seek out, provide, and act on feedback to continuously improve your work, the work of the audio team, and the overall player experience.
  • Actively contribute to the mix of your content and provide feedback on the overall mix and presentation of the game.
  • Help evolve audio workflows, standards, and best practices through collaboration, continuous improvement, and mentorship of more junior team members.

 

Qualifications:

  • Experience sourcing, creating, implementing, and refining high-quality audio content for games or interactive entertainment.
  • A strong understanding of how sound and music work together to support gameplay, storytelling, and player experience.
  • Experience working with music in an interactive environment, whether through music implementation, music design, composition, or close collaboration with composers.
  • Developed artistic judgement and the ability to interpret creative direction, work from reference, and deliver high-quality results.
  • A solid appreciation and understanding of how sound works in the real world, with a sense for realism and believability, while understanding when readability and gameplay needs should take priority.
  • Proficiency with professional audio production tools and workflows.
  • Experience integrating audio into game environments while balancing creative goals with technical and performance constraints.
  • Excellent communication, collaboration, and feedback skills.
  • Proficient with common studio hardware, editing techniques and software such as Reaper, Sound Forge, Waves, Fabfilter and IzoTope RX.
  • Knowledge of audio middleware, e.g. Unreal, META sounds, FMOD, UNITY
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is a bonus.

 

As part of your application, please provide:

  • An up-to-date resume and cover letter
  • A show-reel demonstrating your skills
  • As part of the application process we might ask you to perform a work assignment.

 



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.