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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
214745
工作人员类型
Temporary - with Benefits (EU & Malaysia)
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

As we do not have a relocation/immigration budget, we’re unable to consider candidates based outside of Sweden.

 

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

 

LET’S PUSH THINGS FORWARD

 

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

 

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

 

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

 

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

 

Role Overview

The DICE Sound team is looking for a Senior Sound Designer to join our in-house Audio team. A Senior Sound Designer at DICE can work across many aspects of game audio. We value audio developers who can contribute broadly while bringing deep expertise in one or two areas. As a Senior Sound Designer, you may work across many aspects of game audio or focus on a specific area, depending on the needs of the project. 

For this position, we are looking for a Senior Sound Designer with a background in music and a strong understanding of how sound and music shape the player experience. In this role, you will contribute across a broad range of sound design challenges while also working with music implementation and helping bring the game's musical vision into the interactive experience.

While sound design remains at the core of the role, music will be an important part of your day-to-day work. We are particularly interested in candidates who have experience collaborating with composers, implementing music in games, or helping shape interactive musical experiences.

You will handle all facets of the role, including collaborating with external vendors, composers, creating and implementing music and audio content, refining and debugging systems, contributing to music implementation, and helping shape the final in-game mix.

 

Responsibilities

  • Follow the Audio Direction and understand how each piece fits into and supports a readable, consistent, and high-quality soundscape, creating assets and implementations that meet both creative and technical goals.
  • Design, create, implement, and refine high-quality audio content that supports gameplay, narrative, and player immersion.
  • Work collaboratively across the audio team and wider development team, contributing your expertise where it has the greatest impact while helping drive quality within your areas of specialization.
  • Collaborate with audio directors, team members, composers, and external partners to help bring the game's musical vision into the interactive experience.
  • Contribute to the implementation, integration, and evolution of music content and systems, helping shape how music and sound work together in-game.
  • Design and refine interactive music behaviours, transitions, and playback logic that respond to gameplay and player actions.
  • Balance quality, effort, and scope to deliver audio content within agreed timelines, while maintaining a structured approach to planning and development.
  • Seek out, provide, and act on feedback to continuously improve your work, the work of the audio team, and the overall player experience.
  • Actively contribute to the mix of your content and provide feedback on the overall mix and presentation of the game.
  • Help evolve audio workflows, standards, and best practices through collaboration, continuous improvement, and mentorship of more junior team members.

 

Qualifications:

  • Experience sourcing, creating, implementing, and refining high-quality audio content for games or interactive entertainment.
  • A strong understanding of how sound and music work together to support gameplay, storytelling, and player experience.
  • Experience working with music in an interactive environment, whether through music implementation, music design, composition, or close collaboration with composers.
  • Developed artistic judgement and the ability to interpret creative direction, work from reference, and deliver high-quality results.
  • A solid appreciation and understanding of how sound works in the real world, with a sense for realism and believability, while understanding when readability and gameplay needs should take priority.
  • Proficiency with professional audio production tools and workflows.
  • Experience integrating audio into game environments while balancing creative goals with technical and performance constraints.
  • Excellent communication, collaboration, and feedback skills.
  • Proficient with common studio hardware, editing techniques and software such as Reaper, Sound Forge, Waves, Fabfilter and IzoTope RX.
  • Knowledge of audio middleware, e.g. Unreal, META sounds, FMOD, UNITY
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is a bonus.

 

As part of your application, please provide:

  • An up-to-date resume and cover letter
  • A show-reel demonstrating your skills
  • As part of the application process we might ask you to perform a work assignment.

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。