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通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
  • 地点: Madison
  • 州: Wisconsin
  • 国家/地区: United States of America

  • 地点: Vancouver - Great Northern Way
  • 州: British Columbia
  • 国家/地区: Canada


角色 ID
211266
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。
Lead Game Product Manager (Apex Legends)

Workplace Type:
Hybrid (Los Angeles, Vancouver, Madison)
Reporting To: Senior Lead Product Manager, Apex Legends

Respawn Entertainment

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected.
Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.

As a Lead Product Manager on Apex Legends, you will own progression and monetization systems across multiple vectors (i.e. battle pass, storefront, bundles, and limited-time events). You will use forecasting, experimentation, and economy modeling to improve player value, engagement, and long-term revenue health.

Responsibilities
  • Define roadmap for progression loops, rewards, battle pass, and store systems.
  • Build LTV, conversion, and demand forecasts to guide feature investment.
  • Model price elasticity, offer mix, and virtual currency flows.
  • Design and evaluate A/B tests across monetization surfaces.
  • Partner with design to balance economy sinks, sources, and player fairness.
  • Translate KPI performance into prioritized product actions.
Required Qualifications
  • 5+ years product management in AAA or live service games.
  • Experience owning battle pass, storefront, or in-game economy systems.
  • Experience building LTV models, revenue forecasts, or elasticity analyses.
  • Proficiency with SQL and BI tools (e.g., Looker, Tableau).
  • Experience designing free-to-play progression and cosmetic monetization systems.
Core Skills and Experience
  • Systems thinking across progression, engagement, and revenue loops.
  • Experience running large-scale experiments and interpreting results.
  • Ability to align player experience with commercial outcomes.
  • Cross-functional leadership across design, engineering, analytics, and publishing.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。