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通用信息

地点:Kirkland, Washington, United States of America 
  • 地点: Toronto
  • 州: Ontario
  • 国家/地区: Canada


角色 ID
212798
工作人员类型
Regular Employee
工作室/部门
EA Mobile - PopCap
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Software Engineer III, Engineering (Mobile)

Location & Work Model

  • Locations: Kirkland, Washington or Toronto, Ontario

  • Work model: Hybrid

  • Employment type: Full-time employee




WE WANT YOUR BRAINS…

PopCap is looking for brainy, skillful people with a passion for making the world’s best games. What’s in it for you? A super-fun environment, rewarding work, and great perks.

We are seeking a Software Engineer III to join the Plants vs. Zombies franchise, contributing to the continued development of Plants vs. Zombies 3. In this role, you will work as a full-stack engineer across client and backend systems, partnering across disciplines to deliver high-quality features and technical improvements for a globally loved mobile game.




Role Overview

The Software Engineer III (SE3) is an individual contributor responsible for implementing gameplay features, backend services, and development tooling within a pod-based team structure. This role collaborates closely with engineering peers, product, design, art and QA to deliver scoped work with high quality and predictable execution.

The SE3 reports to a Technical Director and contributes to a strong team culture through technical excellence, collaboration, and ownership of assigned work.




Responsibilities

  • Author and provide peer reviews of technical briefs for feature and tooling implementations.

  • Full-stack implementation of gameplay features and supporting backend systems.

  • Develop and maintain client-side systems in Unity (C#) for iOS and Android.

  • Design, implement, and maintain backend services in Java.

  • Develop and maintain tools, build scripts, and CI/CD pipelines.

  • Perform bug fixing and performance optimization across client and server systems.

  • Participate in team rituals such as code reviews, estimation, and sprint planning.

  • Collaborate with central technology teams on integrations and shared services.

  • Actively play the game, provide constructive feedback, and contribute to improving the overall player experience.




Qualifications

Required

  • Professional experience in software engineering, including shipping and supporting products.

  • Hands-on experience in at least one of the following areas, with willingness to develop proficiency in the other:

    • Mobile game or application development using Unity (C#)

    • Backend development using Java Spring, including service-oriented or online architectures

  • Experience developing and maintaining CI/CD pipelines (e.g., Jenkins or similar tools).

  • Experience using Git or similar version control systems.

  • Strong debugging, problem-solving, and collaboration skills.

Preferred

  • Experience with Python scripting.

  • Experience with cloud platforms such as AWS or GCP.

  • Experience working on mobile or continuously updated products.






Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。