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General Information

Locations: Montreal, Quebec, Canada 
  • Location: Montreal
  • Country: Canada


Role ID
208155
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.


Motive is looking for a Lead Environment Artist to join its Iron Man team using Unreal Engine 5. You will report to the Director of Production and collaborate with Level Game Designers and Technical Artists to understand and interpret level design requirements, bringing to life our next AAA title.


Responsibilities:

  • Support the Art Director in the overall vision for the game
  • Regular check-in and career progression follow up with the level art team members
  • Encourage the artistic development of staff through training and mentorship
  • Follow up, task progression and communication with the team
  • Define, scope and review requirements for delivery to central art teams
  • Refine and review environments delivered from external sources and bring them up to quality standards
  • Work with level artist, technical artists and developers in developing and streamlining tools and processes.
  • Demonstrates high levels of proficiency in all toolchains, able to advise your team as to best practice.
  • Identifies efficiency improvements in workflows and articulate the scope to stakeholders
  • The Lead Environment Artist also works with external/remote teams including usability partners and is expected to communicate and maintain the vision on a consistent basis.
  • Develop visually stunning 3D environments that align with the game's artistic vision.
  • Create and refine pipelines for efficient environment art production.


Qualifications:

  • You are an experienced environment artist whose portfolio should demonstrate:
  • Thorough knowledge of the game development process.
  • Proficient knowledge of Maya, MAX and/or other 2D/3D software package
  • A keen eye for spatial composition, lighting, textures and building believable scenes.
  • An understanding of effective asset creation and optimization.
  • Experience creating believable, life-like environments
  • Experience applying and tweaking shaders.
  • Thorough understanding of architecture and nature
  • Solid understand the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing
  • Passion for pushing the state of the art in asset fidelity and production techniques.
  • All of our team members will have to be able to shift quickly and flexibly and assume new roles and responsibilities as we grow and change. We’re looking for well-rounded innovators who thrive in the dynamic environment that new game creation demands.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
31491364