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通用信息

地点:Montreal, Quebec, Canada 
  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
208155
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.


The Senior Environment Artist is responsible for leading the creation of high-quality, immersive environments in AAA games. This role involves collaboration with various teams to ensure the artistic vision is met while maintaining technical performance. As an expert in your craft and experience in this field, you are staying up to date with industry trends and user experiences, proposing solutions for future development. Additionally, you will help in staff development from recruiting, training, and guidance of more junior artists.


Responsibilities:

  • Lead Environment Creation: Develop visually stunning 3D environments that align with the game's artistic vision.
  • Collaborate Across Teams: Work closely with art directors, designers, and engineers to establish and maintain the visual direction.
  • Pipeline Development: Create and refine pipelines for efficient environment art production.
  • Mentorship: Guide and mentor junior artists, providing constructive feedback and fostering skill development.
  • Asset Optimization: Ensure assets are optimized for performance and memory without compromising quality.
  • Quality Assurance: Maintain consistency and high standards across all environment assets.
  • Innovation: Research and implement cutting-edge techniques and technologies to enhance visual quality. 


Qualifications:

  • Experience: 15+ years of experience in the industry. Extensive experience in environment art within the game industry, preferably in AAA titles.
  • Technical Skills: Proficiency in 3D software such as Maya, 3ds Max, or Blender.
  • Texturing Skills: Expertise in texture creation using tools like Photoshop or Substance Painter.
  • Game Engine Knowledge: Familiarity with game engines like Unreal or Unity.
  • Artistic Understanding: An eye for spatial composition, lighting, color, textures, and building believable scenes. Experience with environment aesthetics, function vs. form relationships, and what makes a game level fun and intriguing. Convey a sense of 'story' in a scene or game asset – considering age, weathering, and context.
  • Problem-Solving: Excellent problem-solving skills with the ability to work efficiently under tight deadlines.
  • Communication: Strong communication and collaboration abilities.