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通用信息

地点:Kirkland, Washington, United States of America 
  • 地点: Seattle
  • 州:
  • 国家/地区: United States of America


角色 ID
206388
工作人员类型
Regular Employee
工作室/部门
EA Studios - CAP Central
弹性工作安排
Off Site

描述和要求

我们是一支全球化团队,由创作者、剧作家、技术专家、体验创作者和创新者等角色组成。我们相信,精彩的游戏与体验始于与玩家和社区同样多样化的团队。在 Electronic Arts,你的想象力是对你的唯一限制。

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games,

content and online services across platforms. We have a broad portfolio of brands that span the most

popular genres.

You will work with an experienced team that has collectively built and worked on games and backend

services for more than two decades. You will work with multiple developers and other talented team

members to build something truly awesome. Become a foundational part of joining and building a

respectful and diverse team, as the Principal Animator for a brand new project.

We're looking for an experienced core gameplay Principal Animator to join us in building a AAA open

world action RPG with an emphasis on emergent and genre-spanning gameplay. We are looking for a

candidate capable of motion editing, prototyping, who can also produce high-quality hand-keyframe

animation.

You will report to the studio head and work as part of the core gameplay team. You'll use prototypes and

real-time visualizations to help realize and shape the vision set by peer studio leadership.

Responsibilities

● You will implement and polish full movement, interaction, and combat sets for a third person

action game.

● Technical Artists/Animators and Engineers will work with you to manage and solve any technical

problems that arise.

● You'll work with the Design team to establish and create animations that align with design

requirements.

● Using Frostbite, you will prototype and implement both movement and combat features.

Requirements

● At least 10+ years of experience working on AAA console games.

● Experience in motion editing and keyframing characters to a very high standard.

● Experience working with designers/engineers to brainstorm ideas to then iterate in-engine.

● Experience with modern combat and movement systems.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why

this role appeals to you, why you will be great, what unique perspectives you'll bring, and which

requirements will challenge you to grow