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지역: Montreal, Quebec, Canada 
역할 ID
210303
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Quality Verification
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

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About Us: Our Quality Verification and Standards (QVS) team is an essential part of EA’s development process, working side-by-side with game teams to deliver actionable insights that improve performance, design, and overall player experience. We help teams build confidence in their features by grounding decisions in practical testing, iteration, and player-focused outcomes

 

Who do we work with? You’ll be working closely with the Iron Man Franchise at EA Motive in Montreal.

 

 

About the Role: The Quality Designer position will require you to develop new quality practices that aim to improve quality across all teams at EA. You will oversee the entire quality plan for Gameplay Team  and will report to the QA Development Director. You will also partner directly with the Producer and/or other Designers to establish quality standards and provide both quantitative and qualitative feedback on new features.

 

You’ll be embedded with a multidisciplinary gameplay pod, working alongside developers, designers, and producers to shape how systems are tested, tuned, and evolved across development phases. You’ll help define quality goals, surface risks early, and ensure we’re validating what matters most — not just what’s easy to test.

 

This is a role for someone who brings structure where there isn’t always structure, who can connect the dots when information is incomplete, and who builds trust by asking the right questions at the right time. If you enjoy working across disciplines, taking ownership of your space, and helping others move forward, you’ll thrive here.

 

 

🔑Your Responsibilities

Quality Strategy and Test Planning

  • Lead test planning and risk identification for core gameplay features
  • Establish quality goals and coverage aligned to gameplay intent and production milestones
  • Proactively detect risks early in development (shift-left mindset) to prevent downstream issues
  • Adapt strategy as features evolve and scope shifts — staying player-focused

 

Quality and Data Analysis

  • Use telemetry, test data, and gameplay feedback to identify quality gaps
  • Track bug trends and system behaviors, not just raw counts
  • Communicate issues and risks clearly, with supporting evidence to guide decisions

Collaboration and Communication

  • Align daily with designers, engineers, and producers across features
  • Surface blockers and open questions early to avoid delivery delays
  • Tailor your communication to fit audience and context — from team syncs to leadership reviews

Mentorship and Team Support

  • Support QDs or testers through modeling strong craft practices
  • Share lessons learned and collaborate on evolving gameplay quality processes
  • Contribute to a stronger, more adaptive quality culture within the pod

 

 

 Our Requirements

Experience and Knowledge

  • 4–6 years experience in QA, systems design, or gameplay testing
  • At least one shipped PC or console title with end-to-end development experience
  • Strong understanding of gameplay systems (combat, AI, player interaction)
  • Familiarity with game engines (Unreal or equivalent)
  • Able to plan and adapt testing across phases, from prototype to polish

Skills and Abilities

  • You’re a strong communicator — concise, direct, and comfortable aligning across roles
  • You work well in ambiguity — you know how to find answers and make progress without waiting
  • You’re collaborative but independent — you know when to pull others in and when to move forward
  • You break complex problems into clear next steps, without needing perfect structure
  • You reflect, adapt, and continuously sharpen how you work — and help others do the same

 

 

Path to becoming a Quality Designer: 

  • Learn More about the Quality Verification and Standards (QVS) team at EA.
  • From Government to Game Development, Jessica Makes a Move. Learn More
  • Barbara Homewood had her heart set on becoming a Librarian and is now a Quality Designer at EA. Learn More
  • One of our leaders, Ravi Minhas, shares what he is looking for in a Quality Designer. Does this sound like you? Learn More


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.