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General Information

Locations: Birmingham, West Midlands, United Kingdom 
Role ID
213831
Worker Type
Regular Employee
Studio/Department
EA Sports - Codemasters
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Job Summary:

Join us at Electronic Arts in Birmingham, where you will help shape the future of Formula One games as a Shader-focused Senior Technical Artist. You will report to the Technical Art Director and work closely with our Technical Art team, combining creativity and technical expertise to bridge artists, engineers, and designers. Our studio is committed to inspiring the world to play, delivering immersive experiences, and promoting a diverse, inclusive, and positive culture. You will guide the development of rendering workflows and mentor others, making a real impact on our iconic franchise.

Responsibilities:

  • You will implement, and maintain high-quality shaders for our proprietary engine and 3ds Max, improving visual fidelity across characters, environments, and vehicles.

  • You will collaborate with rendering engineers and artists to prototype and integrate new visual features, ensuring consistency and performance across all asset types.

  • You will support us by debugging rendering issues, refining material setups, and ensuring visual parity between DCC tools and in-engine results.

  • You will mentor artists and junior technical artists, sharing your expertise in shader creation and rendering workflows to help us grow our team's capabilities.

Required Qualifications:

  • 5+ years of experience with a digital content creation package such as 3ds Max or Maya, including asset integration for real-time projects.

  • Experience writing, debugging, and improving shaders using HLSL (or GLSL) for game engines and DCC tools.

  • Solid understanding of real-time rendering principles, including PBR workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.

  • Basic scripting knowledge in Python or MAXScript, with experience supporting workflow automation and material authoring using Substance Painter/Designer.

This is a hybrid role, with 3 days per week working from our office in Birmingham.





About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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LinkedInID
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